一ノ瀬智浩, 上野秀剛, "ゲーミフィケーションを構成する要素の違いと作業効率の評価," ヒューマンインタフェース学会論文誌, 18(2), pp. 65-76, 2016年5月.
ID 122
分類 論文誌
タグ
表題 (title) ゲーミフィケーションを構成する要素の違いと作業効率の評価
表題 (英文)
著者名 (author) 一ノ瀬 智浩,上野 秀剛
英文著者名 (author)
キー (key) Tomohiro Ichinose, Hidetake Uwano
定期刊行物名 (journal) ヒューマンインタフェース学会論文誌
定期刊行物名 (英文)
巻数 (volume) 18
号数 (number) 2
ページ範囲 (pages) 65-76
刊行月 (month) 5
出版年 (year) 2016
Impact Factor (JCR)
URL
付加情報 (note)
注釈 (annote)
内容梗概 (abstract) Gami cation improves workers' motivation and performance by implementing entertainment elements into a task. The different entertainment elements such as competition or collection may have the different effects to the task performance; hence to evaluate each entertainment element provides useful knowledge for the development of effective task support system. In this paper, authors evaluate the effect of three entertainment elements; 1) Contest with others, 2) Improvement from previous, and 3) Collection of the achievements. To measure the task performance and motivation of the participants, authors developed seven systems which implement the combination of the three elements respectively. The result of the experiment showed that Improvement and Collection increased 9.2% task speed of participants who had the slow performance at tasks without any entertainment support. In contrast, increase of the task speed by the combination of Improvement and Collection is lower (4.2%) than each respective element. All combinations of the entertainment elements including the Collection decreased the task speed of the participants who had the fast performance at the task without entertainment support.
論文電子ファイル 149.pdf (application/pdf) [一般閲覧可]
BiBTeXエントリ
@article{id122,
         title = {ゲーミフィケーションを構成する要素の違いと作業効率の評価},
        author = {一ノ瀬 智浩 and 上野 秀剛},
       journal = {ヒューマンインタフェース学会論文誌},
        volume = {18},
        number = {2},
         pages = {65-76},
         month = {5},
          year = {2016},
}
  

Language: 英語 | 日本語 || ログイン |

1 件の該当 : このページのURL : HTML