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| K. Yoshigami, T. Hayashi, M. Tsunoda, and H. Uwano, "How Does Gamification Work for Coding and Reviewing?," In In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) , March 2017. | |
| ID | 146 | 
| 分類 | 国際会議 | 
| タグ | |
| 表題 (title) | How Does Gamification Work for Coding and Reviewing? | 
| 表題 (英文) |  | 
| 著者名 (author) | Kohei Yoshigami,Taishi Hayashi,Masateru Tsunoda,Hidetake Uwano | 
| 英文著者名 (author) |  | 
| 編者名 (editor) |  | 
| 編者名 (英文) |  | 
| キー (key) |  | 
| 書籍・会議録表題 (booktitle) | In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) | 
| 書籍・会議録表題(英文) |  | 
| 巻数 (volume) |  | 
| 号数 (number) |  | 
| ページ範囲 (pages) |  | 
| 組織名 (organization) |  | 
| 出版元 (publisher) |  | 
| 出版元 (英文) |  | 
| 出版社住所 (address) |  | 
| 刊行月 (month) | 3 | 
| 出版年 (year) | 2017 | 
| 採択率 (acceptance) |  | 
| URL |  | 
| 付加情報 (note) | Fast Abstract | 
| 注釈 (annote) |  | 
| 内容梗概 (abstract) |  | 
| 論文電子ファイル | 利用できません. | 
| BiBTeXエントリ | 
@inproceedings{id146,
         title = {How does gamification work for coding and reviewing?},
        author = {Kohei Yoshigami and Taishi Hayashi and Masateru Tsunoda and Hidetake Uwano},
     booktitle = {In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) },
         month = {3},
          year = {2017},
          note = {Fast Abstract},
}
   | 
