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K. Yoshigami, T. Hayashi, M. Tsunoda, and H. Uwano, "How Does Gamification Work for Coding and Reviewing?," In In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) , March 2017. | |
ID | 146 |
分類 | 国際会議 |
タグ | |
表題 (title) |
How Does Gamification Work for Coding and Reviewing? |
表題 (英文) |
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著者名 (author) |
Kohei Yoshigami,Taishi Hayashi,Masateru Tsunoda,Hidetake Uwano |
英文著者名 (author) |
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編者名 (editor) |
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編者名 (英文) |
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キー (key) |
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書籍・会議録表題 (booktitle) |
In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) |
書籍・会議録表題(英文) |
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巻数 (volume) |
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号数 (number) |
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ページ範囲 (pages) |
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組織名 (organization) |
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出版元 (publisher) |
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出版元 (英文) |
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出版社住所 (address) |
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刊行月 (month) |
3 |
出版年 (year) |
2017 |
採択率 (acceptance) |
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URL |
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付加情報 (note) |
Fast Abstract |
注釈 (annote) |
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内容梗概 (abstract) |
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論文電子ファイル | 利用できません. |
BiBTeXエントリ |
@inproceedings{id146, title = {How does gamification work for coding and reviewing?}, author = {Kohei Yoshigami and Taishi Hayashi and Masateru Tsunoda and Hidetake Uwano}, booktitle = {In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) }, month = {3}, year = {2017}, note = {Fast Abstract}, } |