| Tweet | |
| K. YOSHIGAMI, T. HAYASHI, M. TSUNODA, H. UWANO, S. Sasaki, and K. MATSUMOTO, "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, E102-D(12), September 2019. | |
| ID | 178 | 
| 分類 | 論文誌 | 
| タグ | |
| 表題 (title) | How Does Time Conscious Rule of Gamification Affect Coding and Review? | 
| 表題 (英文) |  | 
| 著者名 (author) | Kohei YOSHIGAMI,Taishi HAYASHI,Masateru TSUNODA,Hidetake UWANO,Shunichiro Sasaki,Kenichi MATSUMOTO | 
| 英文著者名 (author) |  | 
| キー (key) |  | 
| 定期刊行物名 (journal) | IEICE Transactions on Information and Systems | 
| 定期刊行物名 (英文) |  | 
| 巻数 (volume) | E102-D | 
| 号数 (number) | 12 | 
| ページ範囲 (pages) |  | 
| 刊行月 (month) | 9 | 
| 出版年 (year) | 2019 | 
| Impact Factor (JCR) |  | 
| URL |  | 
| 付加情報 (note) |  | 
| 注釈 (annote) |  | 
| 内容梗概 (abstract) |  | 
| 論文電子ファイル | 利用できません. | 
| BiBTeXエントリ | 
@article{id178,
         title = {How Does Time Conscious Rule of Gamification Affect Coding and Review?},
        author = {Kohei YOSHIGAMI and Taishi HAYASHI and Masateru TSUNODA and Hidetake UWANO and Shunichiro Sasaki and Kenichi MATSUMOTO  },
       journal = {IEICE Transactions on Information and Systems},
        volume = {E102-D},
        number = {12},
         month = {9},
          year = {2019},
}
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