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| K. YOSHIGAMI, T. HAYASHI, M. TSUNODA, H. UWANO, S. Sasaki, and K. MATSUMOTO, "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, E102-D(12), September 2019. | |
| ID | 178 |
| 分類 | 論文誌 |
| タグ | |
| 表題 (title) |
How Does Time Conscious Rule of Gamification Affect Coding and Review? |
| 表題 (英文) |
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| 著者名 (author) |
Kohei YOSHIGAMI,Taishi HAYASHI,Masateru TSUNODA,Hidetake UWANO,Shunichiro Sasaki,Kenichi MATSUMOTO |
| 英文著者名 (author) |
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| キー (key) |
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| 定期刊行物名 (journal) |
IEICE Transactions on Information and Systems |
| 定期刊行物名 (英文) |
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| 巻数 (volume) |
E102-D |
| 号数 (number) |
12 |
| ページ範囲 (pages) |
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| 刊行月 (month) |
9 |
| 出版年 (year) |
2019 |
| Impact Factor (JCR) |
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| URL |
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| 付加情報 (note) |
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| 注釈 (annote) |
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| 内容梗概 (abstract) |
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| 論文電子ファイル | 利用できません. |
| BiBTeXエントリ |
@article{id178,
title = {How Does Time Conscious Rule of Gamification Affect Coding and Review?},
author = {Kohei YOSHIGAMI and Taishi HAYASHI and Masateru TSUNODA and Hidetake UWANO and Shunichiro Sasaki and Kenichi MATSUMOTO },
journal = {IEICE Transactions on Information and Systems},
volume = {E102-D},
number = {12},
month = {9},
year = {2019},
}
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