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K. YOSHIGAMI, T. HAYASHI, M. TSUNODA, H. UWANO, S. Sasaki, and K. MATSUMOTO, "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, E102-D(12), September 2019. | |
ID | 178 |
分類 | 論文誌 |
タグ | |
表題 (title) |
How Does Time Conscious Rule of Gamification Affect Coding and Review? |
表題 (英文) |
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著者名 (author) |
Kohei YOSHIGAMI,Taishi HAYASHI,Masateru TSUNODA,Hidetake UWANO,Shunichiro Sasaki,Kenichi MATSUMOTO |
英文著者名 (author) |
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キー (key) |
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定期刊行物名 (journal) |
IEICE Transactions on Information and Systems |
定期刊行物名 (英文) |
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巻数 (volume) |
E102-D |
号数 (number) |
12 |
ページ範囲 (pages) |
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刊行月 (month) |
9 |
出版年 (year) |
2019 |
Impact Factor (JCR) |
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URL |
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付加情報 (note) |
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注釈 (annote) |
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内容梗概 (abstract) |
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論文電子ファイル | 利用できません. |
BiBTeXエントリ |
@article{id178, title = {How Does Time Conscious Rule of Gamification Affect Coding and Review?}, author = {Kohei YOSHIGAMI and Taishi HAYASHI and Masateru TSUNODA and Hidetake UWANO and Shunichiro Sasaki and Kenichi MATSUMOTO }, journal = {IEICE Transactions on Information and Systems}, volume = {E102-D}, number = {12}, month = {9}, year = {2019}, } |