K. YOSHIGAMI, T. HAYASHI, M. TSUNODA, H. UWANO, S. Sasaki, and K. MATSUMOTO, "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, E102-D(12), September 2019.
ID 178
分類 論文誌
タグ
表題 (title) How Does Time Conscious Rule of Gamification Affect Coding and Review?
表題 (英文)
著者名 (author) Kohei YOSHIGAMI,Taishi HAYASHI,Masateru TSUNODA,Hidetake UWANO,Shunichiro Sasaki,Kenichi MATSUMOTO
英文著者名 (author)
キー (key)
定期刊行物名 (journal) IEICE Transactions on Information and Systems
定期刊行物名 (英文)
巻数 (volume) E102-D
号数 (number) 12
ページ範囲 (pages)
刊行月 (month) 9
出版年 (year) 2019
Impact Factor (JCR)
URL
付加情報 (note)
注釈 (annote)
内容梗概 (abstract)
論文電子ファイル 利用できません.
BiBTeXエントリ
@article{id178,
         title = {How Does Time Conscious Rule of Gamification Affect Coding and Review?},
        author = {Kohei YOSHIGAMI and Taishi HAYASHI and Masateru TSUNODA and Hidetake UWANO and Shunichiro Sasaki and Kenichi MATSUMOTO  },
       journal = {IEICE Transactions on Information and Systems},
        volume = {E102-D},
        number = {12},
         month = {9},
          year = {2019},
}
  

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