M. Tsunoda, T. Hayashi, S. Sasaki, K. Yoshigami, H. Uwano, and K. Matsumoto, "How Do Gamification Rules and Personal Preferences Affect Coding?," In 9th International Workshop on Empirical Software Engineering in Practice (IWESEP), December 2018.
ID 238
分類 国際会議
タグ affect coding? do gamification how personal preferences rules
表題 (title) How Do Gamification Rules and Personal Preferences Affect Coding?
表題 (英文)
著者名 (author) Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, Kenichi Matsumoto
英文著者名 (author) Masateru Tsunoda,Taishi Hayashi,Shunichiro Sasaki,Kohei Yoshigami,Hidetake Uwano,Kenichi Matsumoto
編者名 (editor)
編者名 (英文)
キー (key) Masateru Tsunoda,Taishi Hayashi,Shunichiro Sasaki,Kohei Yoshigami,Hidetake Uwano,Kenichi Matsumoto
書籍・会議録表題 (booktitle) 9th International Workshop on Empirical Software Engineering in Practice (IWESEP)
書籍・会議録表題(英文)
巻数 (volume)
号数 (number)
ページ範囲 (pages)
組織名 (organization)
出版元 (publisher)
出版元 (英文)
出版社住所 (address)
刊行月 (month) 12
出版年 (year) 2018
採択率 (acceptance)
URL
付加情報 (note)
注釈 (annote)
内容梗概 (abstract)
論文電子ファイル 利用できません.
BiBTeXエントリ
@inproceedings{id238,
         title = {How do gamification rules and personal preferences affect coding?},
        author = {Masateru Tsunoda and  Taishi Hayashi and  Shunichiro Sasaki and  Kohei Yoshigami and  Hidetake Uwano and  Kenichi Matsumoto},
     booktitle = {9th International Workshop on Empirical Software Engineering in Practice (IWESEP)},
         month = {12},
          year = {2018},
}
  

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