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| M. Tsunoda, T. Hayashi, S. Sasaki, K. Yoshigami, H. Uwano, and K. Matsumoto, "How Do Gamification Rules and Personal Preferences Affect Coding?," In 9th International Workshop on Empirical Software Engineering in Practice (IWESEP), December 2018. | |
| ID | 238 |
| 分類 | 国際会議 |
| タグ | affect coding? do gamification how personal preferences rules |
| 表題 (title) |
How Do Gamification Rules and Personal Preferences Affect Coding? |
| 表題 (英文) |
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| 著者名 (author) |
Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, Kenichi Matsumoto |
| 英文著者名 (author) |
Masateru Tsunoda,Taishi Hayashi,Shunichiro Sasaki,Kohei Yoshigami,Hidetake Uwano,Kenichi Matsumoto |
| 編者名 (editor) |
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| 編者名 (英文) |
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| キー (key) |
Masateru Tsunoda,Taishi Hayashi,Shunichiro Sasaki,Kohei Yoshigami,Hidetake Uwano,Kenichi Matsumoto |
| 書籍・会議録表題 (booktitle) |
9th International Workshop on Empirical Software Engineering in Practice (IWESEP) |
| 書籍・会議録表題(英文) |
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| 巻数 (volume) |
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| 号数 (number) |
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| ページ範囲 (pages) |
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| 組織名 (organization) |
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| 出版元 (publisher) |
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| 出版元 (英文) |
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| 出版社住所 (address) |
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| 刊行月 (month) |
12 |
| 出版年 (year) |
2018 |
| 採択率 (acceptance) |
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| 付加情報 (note) |
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| 内容梗概 (abstract) |
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| 論文電子ファイル | 利用できません. |
| BiBTeXエントリ |
@inproceedings{id238,
title = {How do gamification rules and personal preferences affect coding?},
author = {Masateru Tsunoda and Taishi Hayashi and Shunichiro Sasaki and Kohei Yoshigami and Hidetake Uwano and Kenichi Matsumoto},
booktitle = {9th International Workshop on Empirical Software Engineering in Practice (IWESEP)},
month = {12},
year = {2018},
}
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