国際会議
[1] Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, and Kenichi Matsumoto, "How Do Gamification Rules and Personal Preferences Affect Coding?," In 9th International Workshop on Empirical Software Engineering in Practice (IWESEP), December 2018.
[2] Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda, and Hidetake Uwano, "How Does Gamification Work for Coding and Reviewing?," In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) , March 2017.

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