論文誌
[1] Kohei YOSHIGAMI, Taishi HAYASHI, Masateru TSUNODA, Hidetake UWANO, Shunichiro Sasaki, and Kenichi MATSUMOTO , "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, volume E102-D, number 12, September 2019.
国際会議
[1] Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda, and Hidetake Uwano, "How Does Gamification Work for Coding and Reviewing?," In In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) , March 2017.