| 著者名 (author) | 表題 (title) | 論文誌/会議名 | 巻号 | ページ範囲 (pages) | 出版年月 | JCR/採択率 | File | |
|---|---|---|---|---|---|---|---|---|
| 国際会議 |
Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, Kenichi Matsumoto |
How Do Gamification Rules and Personal Preferences Affect Coding? |
9th International Workshop on Empirical Software Engineering in Practice (IWESEP) | 2018年12月 |
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| 国際会議 |
Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda, Hidetake Uwano |
How Does Gamification Work for Coding and Reviewing? |
Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) | 2017年3月 |
