論文誌
[1] Kohei YOSHIGAMI, Taishi HAYASHI, Masateru TSUNODA, Hidetake UWANO, Shunichiro Sasaki, and Kenichi MATSUMOTO , "How Does Time Conscious Rule of Gamification Affect Coding and Review?," IEICE Transactions on Information and Systems, volume E102-D, number 12, September 2019.
国際会議
[1] Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, and Kenichi Matsumoto, "How Do Gamification Rules and Personal Preferences Affect Coding?," In 9th International Workshop on Empirical Software Engineering in Practice (IWESEP), December 2018.
[2] Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda, and Hidetake Uwano, "How Does Gamification Work for Coding and Reviewing?," In In Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP) , March 2017.

Search: 簡易 | 詳細 || Language: 英語 | 日本語 || ログイン |

3 件の該当 : このページのURL : HTML