著者名 (author) 表題 (title) 論文誌/会議名 巻号 ページ範囲 (pages) 出版年月 JCR/採択率 File
論文誌
Kohei YOSHIGAMI, Taishi HAYASHI, Masateru TSUNODA, Hidetake UWANO, Shunichiro Sasaki, Kenichi MATSUMOTO
How Does Time Conscious Rule of Gamification Affect Coding and Review?
IEICE Transactions on Information and Systems
E102-D(12)

2019年9月


国際会議
Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, Kenichi Matsumoto
How Do Gamification Rules and Personal Preferences Affect Coding?
9th International Workshop on Empirical Software Engineering in Practice (IWESEP)


2018年12月


国際会議
Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda, Hidetake Uwano
How Does Gamification Work for Coding and Reviewing?
Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP)


2017年3月


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