論文誌
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Kohei YOSHIGAMI, Taishi HAYASHI, Masateru TSUNODA, Hidetake UWANO, Shunichiro Sasaki, Kenichi MATSUMOTO
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How Does Time Conscious Rule of Gamification Affect Coding and Review?
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IEICE Transactions on Information and Systems
| E102-D(12)
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2019年9月
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国際会議
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Masateru Tsunoda, Taishi Hayashi, Shunichiro Sasaki, Kohei Yoshigami, Hidetake Uwano, Kenichi Matsumoto
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How Do Gamification Rules and Personal Preferences Affect Coding?
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9th International Workshop on Empirical Software Engineering in Practice (IWESEP)
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2018年12月
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国際会議
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Kohei Yoshigami, Taishi Hayashi, Masateru Tsunoda, Hidetake Uwano
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How Does Gamification Work for Coding and Reviewing?
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Proc. The 8th IEEE International Workshop on Empirical Software Engineering in Practice (IWESEP)
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2017年3月
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